
Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.05.17 20:42:00 -
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I'd give it a 3/10 so far.
I am still waiting to see the final iteration though, so things may be improved by launch. All of you are correct, it's not very fun at all. It's just monotonous and after the first hour of playing, nothing is new, and there's no room for improvement.
A few small modifications would go a long way I think:
Make Command Centers upgradable (yet you need to still purchase and transport the upgraded CC to the planet). But you cannot upgrade your command center until you have a few on-planet achievements completed. This way, everyone starts a colony with a Basic Command Center, regardless of skills. You can't upgrade if you don't have the skills learned though.
Streamline the input/output UI, giving us the ability to see what input metals a processor takes BEFORE we purchase and build a processor. This way I don't waste my money if I only have a basic metals extractor, and have built an advanced processor which might not take basic metals (I'm still totally confused how to create anything of value).
Put a quick search on each extractor for us to search quickly for the input we want it to start processing.
Allow Command Centers to relocate after they've been built.
Disable or highlight and move the input materials to the top that are currently being extracted on your planet. This way you don't spend tons of time searching the long list, and you can find it quickly.
Allow a route from storage to processor.
If someone can't place a PIN somewhere, don't allow them to move it there. For instance, if I try to place a PIN on top of another PIN, I get a tiny hard to read error message. Instead of this, just snap my PIN to be outside the neighboring PIN's build radious. Give us circles surrounding each PIN, along with distance, proposed CPU load, etc.
If you try to hit submit before the timer is up, a hard to read, annoying message pops up. Just grey out and disable the damned Submit button, with a graphic visual displaying how long before you can click again.
Allow us to see a neighbor's complete PI setup, and make it impossible to place one of our nodes on top of a neighbors node.
Remove the ability to see what a neighbor has in their setup, however allow us to see the PINs. For instance, show a generic PIN icon, instead of showing us exactly what they have, ie processors, extractors, etc.
Increase the resolution of planets as you zoom into them, and when you're at the Orbital Station (I like the rotating planet, it's a great effect, but the planets look terrible all pixelly when you're up close to them like that).
If they can address 5 of these points, I will be more satisfied about this first iteration of PI.
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